The tablet and mobile devices are becoming standard tools in the classrooms, and MOOCs democratize education. Interest in self-studying is soaring, and as apps like Duolingo show, reaching hundreds of millions of users is no longer a fantasy.
Likewise, economic and market conditions are better than ever before. Governments realize the importance of technology in changing the outdated education industry. EdTech funding jumped 55% last year, and a number of EdTech startups are nearing the $1 billion valuation mark.

Education is a tough industry to build a new business in. It’s bureaucratic, slow-moving and political. Luckily, schools and governments have realised this and have started to take initiatives to make it more possible for startups to bring a change.
Teachers using the technology don’t have the power to make purchasing decisions for school districts, and administrators are under pressure to spend tax dollars frugally. The next Facebook of EdTech will have to come up with a smart business model that caters for these needs.
While most people want to be productive more than they want to play games or spend time on social media, education isn’t as addictive. To be successful in EdTech, you need to design for retention, incorporating smart onboarding, gamification and social features.
EdTech is currently less than 5% of the total $4 trillion global education market, signaling a clear potential for growth. But to succeed in the market, education apps have to be designed with clear sales and distribution model and a monetization strategy in mind.
How you design your app is more important than ever before. Efficient sales model, monetization and user retention are at the core of product strategy of any successful mobile app. The next killer app in EdTech will be as engaging as Angry Birds and as viral as Uber.